Medium natural beast (reptile, swarm)
Level 3 Soldier XP 150
|HP 46; Bloodied 23||Initiative +6|
|AC 19, Fortitude 15, Reflex 17, Will 14||Perception+2|
|Resist half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks|
Hinder Aura 1
Any enemy that starts its turn within the aura is slowed until the start of its next turn.
The swarm gains combat advantage against a target that is adjacent to two or more of the swarm’s allies.
The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.
Bloodthirsty Swarm At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 2d6 + 4 damage, or 3d6 + 4 against prone targets.
Pull Down At-Will
Attack: Melee 1 (one slowed creature); +8 vs. Fortitude
Hit: 2d8 + 4 damage, and the target falls prone.
Str 15 (+3) Dex 16 (+4) Wis 12 (+2)
Con 14 (+3) Int 2 (-3) Cha 8 (0)
Alignment Unaligned Languages -
Published in Dark Sun Creature Catalog, page(s) 15.