Baba Yaga’s Dancing Hut
Huge natural animate (blind, construct)
Level 15 Solo Brute XP 6000
|HP 592; Bloodied 296||Initiative +12|
|AC 27, Fortitude 29, Reflex 27, Will 26||Perception+11|
|Speed 7||Blindsight 10|
|Immune blinded, charm, disease, gaze effects, poison|
|Saving Throws +5; Action Points 2|
Flailing Legs Aura 2
Any enemy that starts its turn in the aura, or makes an attack during the hut’s turn while in the aura, takes 10 damage. While the hut is bloodied, this damage increases to 15.
The hut ignores difficult terrain.
Shake It Off
At the start of the hut’s turn, it can make a saving throw against any effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the hut on its current turn.
Attack: Melee 3 (one creature); +20 vs. AC
Hit: 4d10 + 6 damage, the hut pushes the target up to 3 squares, and the target falls prone.
Effect: The hut moves up to its speed. During this movement, the hut can move through enemies’ spaces, and when the hut first enters a creature’s space, it uses kick against that creature.
Chimney Gout (fire) Recharge
Attack: Close blast 3 (creatures in the blast); +18 vs. Reflex
Hit: 3d6 + 5 fire damage, and ongoing 10 fire damage (save ends).
Miss: Half damage.
Berserk Hut At-Will
Trigger: An attack damages the hut while it is bloodied.
Effect (Immediate Reaction): The hut uses kick.
Str 23 (+13) Dex 20 (+12) Wis 18 (+11)
Con 20 (+12) Int 8 (+6) Cha 3 (+3)
Alignment Unaligned Languages -
Published in Dungeon Magazine 196.