Baba Yaga’s Dancing Hut
Huge natural animate (blind, construct)
Level 15 Solo Brute XP 6000

HP 592; Bloodied 296Initiative +12
AC 27, Fortitude 29, Reflex 27, Will 26Perception+11
Speed 7Blindsight 10
Immune blinded, charm, disease, gaze effects, poison
Saving Throws +5; Action Points 2


Flailing Legs Aura 2

Any enemy that starts its turn in the aura, or makes an attack during the hut’s turn while in the aura, takes 10 damage. While the hut is bloodied, this damage increases to 15.

Long Stride

The hut ignores difficult terrain.

Shake It Off

At the start of the hut’s turn, it can make a saving throw against any effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the hut on its current turn.

Standard Actions

Kick At-Will

Attack: Melee 3 (one creature); +20 vs. AC

Hit: 4d10 + 6 damage, the hut pushes the target up to 3 squares, and the target falls prone.

Trample At-Will

Effect: The hut moves up to its speed. During this movement, the hut can move through enemies’ spaces, and when the hut first enters a creature’s space, it uses kick against that creature.

Minor Actions

Chimney Gout (fire) Recharge

Attack: Close blast 3 (creatures in the blast); +18 vs. Reflex

Hit: 3d6 + 5 fire damage, and ongoing 10 fire damage (save ends).

Miss: Half damage.

Triggered Actions

Berserk Hut At-Will

Trigger: An attack damages the hut while it is bloodied.

Effect (Immediate Reaction): The hut uses kick.

Str 23 (+13)                Dex 20 (+12)                Wis 18 (+11)
Con 20 (+12)                Int 8 (+6)                Cha 3 (+3)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 196.