Baba Yaga’s Simulacrum
Medium natural animate (construct)
Level 17 Elite Controller XP 3200

HP 324; Bloodied 162Initiative +9
AC 31, Fortitude 29, Reflex 31, Will 27Perception+16
Speed 6Blindsight 3
Saving Throws +2; Action Points 1


Slippery Mind

Any dazing, dominating, or stunning effect on the simulacrum ends at the start of its turn.

Standard Actions

Broomstick (weapon) At-Will

Attack: Melee 1 (one creature); +22 vs. AC

Hit: 3d8 + 12 damage, and the simulacrum can slide the target up to 3 squares.

Throw Broomstick (weapon) At-Will

Attack: Ranged 10 (one creature); +22 vs. AC

Hit: 3d8 + 12 damage, and the simulacrum knocks the target prone.

Effect: The broomstick instantly returns to the simulacrum’s hand, ready for use.

Subjugation Curse (charm, psychic) Recharge

Attack: Ranged 5 (one creature); +20 vs. Will

Hit: 2d8 + 10 psychic damage, and the target is dazed (save ends).

    First Failed Saving Throw: The target is dominated (save ends).

Move Actions

Sweep the Battlefield (teleportation) At-Will (1/round)

Effect: The simulacrum teleports up to 5 squares and makes a basic attack.

Minor Actions

Curse the Hut Recharge when the simulacrum spends an action point

Effect: Close burst 10 (one enemy in the burst); one of Baba Yaga’s curses (pages 7–8 of Baba Yaga's Dancing Hut) attacks the target. Until the end of the encounter, the curse remains in the space from which it first attacked. While it remains, the curse triggers and attacks any enemy that enters the space.

Skills Arcana +20
Str 21 (+13)                Dex 12 (+9)                Wis 16 (+11)
Con 18 (+12)                Int 24 (+15)                Cha 12 (+9)

Alignment Evil        Languages Common, Elven
Equipment: broomstick, robes.

Published in Dungeon Magazine 196.