Medium elemental humanoid (demon)
Level 13 Skirmisher XP 800

HP 127; Bloodied 63Initiative +13
AC 26, Fortitude 23, Reflex 25, Will 24Perception+10
Speed 7Darkvision
Resist 5 acid


Protective Slime (acid) Aura 1

Any enemy in the aura that hits the babau with a melee attack takes 5 acid damage.

Standard Actions

Bite (acid) At-Will

Attack: Melee 1 (one creature); +18 vs. AC

Hit: 2d6 + 3 damage. The target also takes ongoing 5 acid damage, or ongoing 10 acid damage if the babau is bloodied (save ends).

Claws At-Will

Attack: Melee 1 (one creature); +18 vs. AC

Hit: 2d6 + 3 damage, and the babau can shift 1 square.

Babau’s Advantage At-Will

Effect: The babau uses bite and claws against a creature granting combat advantage to it.

Minor Actions

Murderous Abduction (teleportation) Recharge when the babau reduces an enemy to 0 hit points or fewer

Effect: The babau teleports one creature adjacent to it up to 7 squares and then teleports to a square adjacent to that creature. The creature grants combat advantage to the babau until the end of the babau’s next turn.

Triggered Actions

Variable Resistance 2/Encounter

Trigger: The babau takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): The babau gains resist 20 to the triggering damage type until the end of the encounter or until it uses variable resistance again.

Skills Athletics +14
Str 17 (+9)                Dex 21 (+11)                Wis 19 (+10)
Con 15 (+8)                Int 12 (+7)                Cha 14 (+8)

Alignment chaotic evil        Languages Abyssal

Published in Monster Manual 3, page(s) 40, Monster Vault, page(s) 45, Dungeon Magazine 220.