Medium fey humanoid (undead)
Level 15 Elite Controller XP 2400
Initiative +10 Senses Perception +11; Darkvision
Baelnorn's Will (Fear) aura 5; any enemy within the aura takes a -2 penalty to Will and to saving throws against psychic effects.
HP 292; Bloodied 146
AC 31; Fortitude 27, Reflex 30, Will 29
Immune disease, poison; Resist 10 necrotic
Saving Throws +2
Action Points 1
Grasp of Enfeeblement (standard, at-will) Necrotic
+19 vs Fortitude; 1d10+7 necrotic damage, and the target is weakened until the end of the baelnorn's next turn.
Dream Haunting (standard, at-will) Psychic
Ranged 20; +19 vs Reflex; 2d8+6 psychic damage.
Voice of Solemnity (minor 1/round, at-will) Charm
+19 vs Will; the target falls into a sleepy trance. While in this trance state, the target is immobilized and dominated (save ends both). In addition, the target truthfully answers any question the baelnorn asks.
Fey Ire (standard, recharge ) Psychic, Radiant
Area burst 2 within 10; +17 vs Will; 2d8+9 radiant damage, and the target takes ongoing 5 psychic damage and is dazed (save ends both). Miss: Half damage, and the target is instead slowed (save ends).
Ethereal Shift (immediate reaction, when an enemy's melee attack misses the baelnorn; at-will)
The baelnorn shifts up to 3 squares.
Fey Step (move; encounter) Teleportation
The baelnorn teleports up to 5 squares.
Projection (standard; recharges when first bloodied) Conjuration, Teleportation
Ranged 10; the baelnorn creates a conjuration of itself, turns invisible, and teleports up to 5 squares. The conjuration can be attacked and damaged, though it is unaffected by conditions and effects. The conjuration occupies one square and has 1 hit point (a missed attack never damages the conjuration). The baelnorn becomes visible if it attacks or when the conjuration is reduced to 0 hit points. As a move action, the baelnorn can move the conjured illusion up to 6 squares.
Second Wind (standard; encounter) Healing
The baelnorn spends a healing surge and regains 73 hit points. It gains a +2 bonus to all defenses until the start of its next turn.
When a baelnorn is reduced to 0 hit points, its body and possessions crumble into dust, but it is not truly destroyed. It reappears in 1d10 days within 1 square of its phylactery (if it has one), unless the phylactery is also found and destroyed.
Alignment Any Languages Common, Elven
Skills Arcana +20, History +20, Insight +16
Str 14 (+9) Dex 16 (+10) Wis 19 (+11)
Con 18 (+11) Int 23 (+13) Cha 21 (+12)
Published in Open Grave, page(s) 162.