Huge immortal magical beast (dragon)
Level 36 Solo Soldier XP 275000

Initiative +24        Senses Perception +32; Darkvision
HP 1316; Bloodied 658 ; see also bloodied breath and discorporation
AC 52; Fortitude 47, Reflex 45, Will 47
Immune attacks by creatures of lower than 20th level; Resist 20 cold, 20 fire
Saving Throws +5; whenever an attack causes an effect on Bahamut that a save can end, he immediately makes a saving throw against that effect. Bahamut also makes saving throws at the end of his turn as normal.
Speed 10, fly 15 (hover), teleport 10
Action Points 2

Bite (standard, at-will)

Reach 3; +42 vs AC; 3d12+10 damage, and the target loses two healing surges.

Claw (standard, at-will)

Reach 3; +41 vs AC; 2d12+10 damage.

Bahamut's Clutches (immediate interrupt, when an enemy moves into a square adjacent to bahamut, at-will)

+41 vs Reflex; 2d12+10 damage, and the target is grabbed. Failed Escape Attempt: Bahamut automatically hits the target with his bite attack.

Polar Breath (minor, recharge 5; all breath weapons share one recharge roll) Cold

Close blast 10; +40 vs Reflex; 4d12+10 cold damage, and the target is pushed 6 squares and immobilized (save ends); Miss: Half damage, and the target is pushed 3 squares.

Disintegration Breath (minor, recharge 5; all breath weapons share one recharge roll)

Close blast 10; +40 vs Fortitude; 4d12+10 damage, and 15 ongoing damage (save ends).; Aftereffect: Ongoing 10 damage (save ends).

Misty Breath (minor, recharge 5; all breath weapons share one recharge roll) Polymorph

Close blast 10; +40 vs Will; the target is stunned, weakened, and transformed into fine mist (save ends all). While the target is in this mist form, enemies can move through the target’s space freely.

Bloodied Breath (free, when first bloodied, encounter) Cold

Bahamut’s breath weapon recharges, and he uses polar breath, disintegration breath, or misty breath.

Frightful Majesty (minor, encounter) Fear

Close burst 20; targets enemies; +38 vs Will; the target is stunned until the end of Bahamut’s next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).

Discorporation ( when bloodied)

When Bahamut becomes bloodied, he discorporates and is unable to take physical form for a time.

Alignment Lawful Good        Languages Supernal
Skills Arcana +31, Athletics +33, Diplomacy +32, Endurance +34, Heal +32, History +31, Insight +32, Intimidate +32, Religion +31
Str 31 (+28)      Dex 23 (+24)      Wis 28 (+27)
Con 33 (+29)      Int 27 (+26)      Cha 29 (+27)

Description: THE GOD OF HONOR, JUSTICE AND NOBILITY, Bahamut is known as the Grandfather of Dragons or Lawbringer, but most often called the Platinum Dragon. Though the deity can appear in many forms, he is usually portrayed as a powerful dragon with platinum scales, the form he takes on when he goes to battle.
Adventurers often worship Bahamut, who is called to protect the weak, fight evildoers, and defend outposts of justice and civilization across the world. Paladins in particular often bear his heraldry—a platinum dragon head in profile—on their shields or as a holy symbol. And although not all metallic dragons show obeisance to the Platinum Dragon, those working at cross-purposes are careful to avoid the attention of Bahamut or the legions of crusading dragons and worshipers at his command.

Published in Draconomicon: Metallic Dragons, page(s) 208.