Huge elemental humanoid (blind, primordial)
Level 25 Solo Brute XP 35000
Initiative +19 Senses Perception +14; blindsight 20
Titanic Heat (Fire) aura 5; any enemy that starts its turn in the aura takes 10 fire damage.
HP 952; Bloodied 476
AC 39; Fortitude 39, Reflex 35, Will 37
Immune fear, fire; Vulnerable cold (Balcoth’s corpus’s speed is 4 until the end of its next turn)
Saving Throws +5
Speed 8 (cannot shift)
Action Points 2
Smash (standard, at-will)
Reach 3; +28 vs AC; 3d10+9 damage, and Balcoth pushes the target 3 squares and knocks the target prone.
Hurled Magma (standard, at-will) Fire
Ranged 20; +26 vs Reflex; 3d12+7 fire damage (crit 43 damage and the target is immobilized until the end of Balcoth’s next turn).
Stomp (minor; 1/round, at-will)
Reach 2; +28 vs AC; 2d10+10 damage, plus 2d10 extra damage against a prone target.
Trample (standard, at-will)
Balcoth’s corpus moves its speed and can move through enemies’ spaces. It makes a stomp attack against any two enemies whose space it enters for the first time during this move, and then makes a smash or hurled magma attack after moving
Magma Burst (standard, recharge ) Fire
Close burst 5; +26 vs Reflex; 4d8+10 fire damage plus ongoing 20 fire damage (save ends). First Failed Save: The target is also restrained (save ends).
Provoked Backhand (immediate reaction, when an enemy hits balcoth with a melee attack, recharges when first bloodied)
Reach 3; targets triggering enemy; +28 vs AC; 4d10+10 damage, and the target is knocked prone.
Mindless Rage ( while bloodied)
Balcoth’s corpus deals 5 extra damage with every attack.
Alignment Chaotic Evil Languages -
Skills Athletics +28, Endurance +27
Str 33 (+23) Dex 24 (+19) Wis 14 (+14)
Con 30 (+22) Int 3 (+8) Cha 6 (+10)
Published in Dungeon Magazine 178, page(s) 86.