Balcoth's Head
Medium elemental humanoid (primordial)
Level 23 Solo Controller XP 25500

Initiative +0 (see ritual knowledge)        Senses Perception +26; Darkvision
Unstable Reality (Teleportation) aura 2; Balcoth can teleport any creature that ends its turn within the aura 5 squares. When he does, he can also deal 10 damage to that creature, or 15 damage if Balcoth is bloodied.
HP 856; Bloodied 428
AC 37; Fortitude 35, Reflex 33, Will 37
Immune fire; Resist half damage from close and area attacks
Saving Throws +5; whenever an attack applies an effect to Balcoth that a save can end, he makes an immediate saving throw. If it succeeds, Balcoth is unaffected by the effect. Balcoth makes saving throws at the end of each of his turns as normal.
Speed 0, fly 1 (hover), teleport 4
Action Points 2

Forceful Gaze (standard, at-will) Force

Reach 2 or Ranged 10; +26 vs Reflex; 2d10+9 force damage, and Balcoth pushes the target 10 squares.

Word of Dissolution (standard, recharge )

Ranged 20; +26 vs Fortitude; 1d10+6 damage, and the target takes ongoing 10 damage (save ends). First Failed Save: The target instead takes ongoing 20 damage (save ends). Second Failed Save: The target is reduced to 0 hit points.

Arcane Censure (minor, recharges when first bloodied)

Close burst 3; targets enemies; +26 vs Fortitude; the target is restrained (save ends). First Failed Save: The target is instead removed from play (save ends). When this effect ends, the target returns in a square of his or her choice within 5 squares of Balcoth.

Manifold Self (free, when balcoth’s head starts its turn; there must be fewer than 3 balcoth’s heads in play; at-will)

Balcoth duplicates himself until there are three Balcoth’s heads in play. When Balcoth creates a new duplicate, it appears within 5 squares of him. One duplicate acts on an initiative count equal to Balcoth’s -5, and the other on Balcoth’s initiative count -10. Balcoth’s head and its duplicates have identical statistics, share the same pool of hit points and powers, but each gets a full set of actions. When Balcoth takes damage while more than one duplicate is present, the duplicate that took the damage is destroyed.

Ritual Knowledge

Balcoth is warned of danger. His initiative check result in any combat is equal to the highest rolled result + 5.

Alignment Chaotic Evil        Languages All
Skills Arcana +27, Diplomacy +31, Insight +31
Str 20 (+16)      Dex 16 (+14)      Wis 29 (+20)
Con 22 (+17)      Int 33 (+22)      Cha 28 (+20)


Published in Dungeon Magazine 178, page(s) 86.