Large aberrant magical beast (blind)
Level 13 Elite Lurker XP 1600

Initiative +18        Senses Perception +16; blindsight 10
HP 216; Bloodied 108
AC 28; Fortitude 27, Reflex 26, Will 24
Immune gaze, illusion
Saving Throws +2
Speed 4, climb 4 (spider climb)
Action Points 1

Tentacle (standard, at-will)

Reach 3; +17 vs AC; 1d8+9 damage.

Whipping Tentacles (standard, at-will)

Close burst 3; targets enemies; +17 vs AC; 1d8+9 damage, and the target slides to any other square within the burst area..

Combat Advantage

The balhannoth deals an extra 2d8 damage against any target it has combat advantage against.

Invisibility (minor; at-will) Illusion

The balhannoth can turn invisible until the end of its next turn. It turns visible if it takes a standard action.

Reality Shift (move; at-will) Teleportation

The balhannoth can teleport 10 squares. Enemies adjacent to the balhannoth before it teleports are dazed until the end of its next turn. The balhannoth automatically gains combat advantage against creatures it teleports adjacent to.

Alignment Chaotic evil        Languages Deep Speech
Skills Stealth +19
Str 29 (+15)      Dex 27 (+14)      Wis 20 (+11)
Con 24 (+13)      Int 3 (+2)      Cha 8 (+5)

Published in Monster Manual, page(s) 24, Dungeon Magazine 161, page(s) 105.