Balor Battlewhip
Huge elemental humanoid (demon)
Level 24 Elite Brute XP 12100

Initiative +16        Senses Perception +22; truesight 6
Flaming Body (Fire) aura 1 (aura 2 while the balor is bloodied); each enemy that starts its turn within the aura takes 10 fire damage (15 fire damage while the balor is bloodied).
HP 560; Bloodied 280
AC 38; Fortitude 40, Reflex 34, Will 35
Immune fear; Resist 40 fire, 15 variable (3/encounter)
Saving Throws +2
Speed 8, fly 10 (clumsy)
Action Points 1

Lightning Sword (standard, at-will) Lightning, Weapon

Reach 3; +27 vs AC; 2d8+8 lightning damage, or 3d8+24 lightning damage on a critical hit.

Flame Whip (standard, at-will) Fire, Weapon

Reach 5; +25 vs Reflex; 3d6+3 fire damage, and ongoing 5 fire damage (save ends). Also, the target is pulled into an unoccupied space adjacent to the balor.

Fire and Lightning (standard, at-will)

The balor battlewhip makes a lightning sword attack and a flame whip attack.

Death Burst ( when reduced to 0 hit points, ) Fire

The balor explodes in a burst of flame. The balor and its weapons are destroyed. Close burst 5; +25 vs Reflex; 5d10 fire damage. Miss: Half damage.

Demonic Accuracy (free, when the balor misses with an attack; encounter)

The balor rerolls the attack and gains a +5 bonus to the roll.

Alignment Chaotic evil        Languages Abyssal, Common
Skills Bluff +19, Insight +22, Intimidate +19
Str 28 (+21)      Dex 19 (+16)      Wis 21 (+17)
Con 30 (+22)      Int 12 (+13)      Cha 14 (+14)


Published in E2 Kingdom of the Ghouls, page(s) 5.