Balor Husk
Huge elemental humanoid (demon, undead)
Level 17 Elite Brute XP 3200

Initiative +10        Senses Perception +18
Energy Theft (Cold) aura 3; each enemy that starts its turn within the aura takes 10 cold damage.
HP 424; Bloodied 212
AC 29; Fortitude 31, Reflex 30, Will 26
Immune fear; Resist 20 fire, 15 variable (1/encounter); Vulnerable 15 radiant
Saving Throws +2
Speed 8, fly 12 (clumsy)
Action Points 1

Soul-Draining Sword (standard, at-will) Necrotic

Reach 3; +22 vs AC; 4d10+10 necrotic damage (crit 60 necrotic damage).

Soul-Burning Whip (standard, at-will) Fire

Reach 5; +20 vs Fortitude; 6d6+10 fire damage, and the balor husk pulls the target 5 squares.

Double Attack (standard, at-will)

The balor husk makes a soul-burning whip attack and a soul-draining sword attack.

Steal Vitality (standard, at-will) Cold

Ranged 5; +20 vs Will; 4d8+9 cold damage, and the target is slowed until the end of the balor husk’s next turn.

Death Implosion ( when reduced to 0 hit points, ) Cold, Necrotic

Close burst 5; targets enemies; +20 vs Fortitude; 3d10+5 cold damage plus 1d10 + 5 necrotic damage. Miss: Half damage.

Demonic Inhalation (immediate interrupt, when the balor husk is bloodied, encounter) Cold

Close blast 5; targets enemies; +22 vs Fortitude; 4d10+9 cold damage.

Effect: The balor husk gains 5 temporary hit points for each target this attack hits.

Rage of the Reaved (while bloodied)

The balor husk gains a +4 bonus to damage rolls.

Alignment Chaotic Evil        Languages Abyssal, Common
Skills Athletics +23, Endurance +24
Str 30 (+18)      Dex 15 (+10)      Wis 21 (+13)
Con 32 (+19)      Int 8 (+7)      Cha 10 (+8)

Description: When a captive balor hovers near death, a ritual can free the Abyssal energy that gives it power and strength while pinning the animus in place. It becomes an animate husk of a balor—a corpse walking with just enough power to crush its master’s enemies. It remembers the might it wielded before it was reduced to this form, and it bends its efforts toward stealing life energy from other creatures to return to its former strength. The master of such a creature must take care to siphon off the energy the balor husk collects, or it breaks free of its binding and take its vengeance. Dantus keeps the husks to himself, since he needs to study them, but at least one has escaped Amarta Keep into the world.

Published in Dungeon Magazine 177, page(s) 94.