Banderhobb Abductor
Large shadow magical beast
Level 18 Brute XP 2000

HP 211; Bloodied 105Initiative +17
AC 30, Fortitude 29, Reflex 32, Will 30Perception+16
Speed 6, swim 6Darkvision

Standard Actions

Bite At-Will

Attack: Melee 1 (one creature); +23 vs. AC

Hit: 3d12 + 13 damage.

Grasping Tongue At-Will

Attack: Ranged 5 (one creature); +21 vs. Reflex

Hit: 2d12 + 3 damage, and the abductor pulls the target 4 squares to a space adjacent to the abductor and grabs the creature.

Gobble At-Will

Requirement: The abductor must be bloodied.

Attack: Melee 1 (one creature); +23 vs. AC

Hit: 4d12 + 7 damage, and the abductor grabs the target. If the target is bloodied, the abductor recharges swallow and uses it against the target.

Swallow Recharge

Attack: Melee 1 (one bloodied creature grabbed by the abductor); +21 vs. Fortitude

Hit: The target is removed from play. Until the effect ends, the target takes ongoing 10 damage. The target can take actions as normal and can make melee and close attacks against the abductor. The effect ends when the abductor drops to 0 hit points or when the abductor ends the effect as a free action. When the effect ends, the target appears in an unoccupied space of its choice adjacent to the abductor.

Triggered Actions

Cross into Shadow (teleportation) Encounter

Trigger: The abductor is first bloodied.

Effect (No Action): The abductor is removed from play until the start of its next turn. The abductor then appears in an unoccupied space within 10 squares of its last location.

Skills Athletics +20, Stealth +22
Str 22 (+15)                Dex 27 (+17)                Wis 25 (+16)
Con 21 (+14)                Int 22 (+15)                Cha 12 (+10)

Alignment evil        Languages understands Goblin

Published in Monster Manual 3, page(s) 19, Dungeon Magazine 180.