Banderhobb Shadow Raider
Large shadow magical beast
Level 10 Controller XP 500

HP 106; Bloodied 53Initiative +10
AC 24, Fortitude 22, Reflex 24, Will 20Perception+8
Speed 6, swim 6Darkvision
Immune fear; Resist 10 psychic

Traits

Shadow Squeeze

While squeezing through a space 1 square smaller than itself in dim light or darkness, the banderhobb can move at full speed rather than half speed, it doesn’t take the -5 penalty to attack rolls, and it doesn’t grant combat advantage for squeezing.

Standard Actions

Bite At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d12 + 5 damage.

Bone-Crushing Claw At-Will

Requirement: The banderhobb must not be already grabbing a creature with this power.

Attack: Melee 2 (one creature); +15 vs. AC

Hit: The banderhobb grabs the target (escape DC 18). Until the grab ends, the target takes ongoing 5 damage.

    Aftereffect: The target takes a -2 penalty to attack rolls (save ends).

Swallow Recharge

Attack: Melee 1 (one creature grabbed by the banderhobb); +13 vs. Fortitude

Hit: The target is removed from play. Until the effect ends, the target takes ongoing 10 damage. The target can take actions as normal and can make melee and close attacks against the banderhobb. The effect ends when the banderhobb drops to 0 hit points or when the banderhobb ends the effect as a free action. When the effect ends, the target appears in an unoccupied space of its choice adjacent to the banderhobb.

Minor Actions

Tongue Snare At-Will (1/round)

Requirement: The banderhobb must not be already grabbing a creature with this power.

Attack: Melee 3 (one creature); +13 vs. Reflex

Hit: The banderhobb grabs the target (escape DC 18). Once per turn as a free action, the banderhobb can pull the grabbed target up to 3 squares.

Triggered Actions

Uncanny Awareness Encounter

Trigger: An enemy willingly leaves a square within 5 squares of the banderhobb.

Effect (Immediate Reaction): The banderhobb moves up to its speed.

Skills Athletics +15, Stealth +15
Str 21 (+10)                Dex 20 (+10)                Wis 16 (+8)
Con 18 (+9)                Int 15 (+7)                Cha 7 (+3)

Alignment Evil        Languages understands Common and Goblin

Published in Dungeon Magazine 195.