Large shadow magical beast
Level 16 Soldier XP 1400
|HP 160; Bloodied 80||Initiative +16|
|AC 32, Fortitude 30, Reflex 28, Will 26||Perception+15|
|Speed 6, swim 6||Darkvision|
Longfinger Claw At-Will
Attack: Melee 2 (one creature); +21 vs. AC
Hit: 3d8 + 11 damage, and the target is marked until the end of the warder’s next turn.
Lightning Tongue (lightning) At-Will
Attack: Ranged 5 (one creature); +19 vs. Reflex
Hit: 2d8 + 7 lightning damage, and the target falls prone.
Longfinger Clutch At-Will
Attack: Melee 2 (one or two creatures); +21 vs. AC
Hit: 2d8 + 7 damage, and the target is marked until the end of the warder’s next turn.
Trigger: A Large or smaller enemy marked by the warder makes an attack that does not include the warder as a target.
Effect (Immediate Reaction): The warder shifts 3 squares to a space adjacent to the triggering enemy and makes the following attack.
Attack: Melee 1 (the triggering enemy); +19 vs. Fortitude
Hit: The target is removed from play. Until the effect ends, the target takes ongoing 10 damage. The target can take actions as normal and can make melee and close attacks against the warder. The effect ends when the warder drops to 0 hit points or when the warder ends the effect as a free action. When the effect ends, the target appears in an unoccupied space of its choice adjacent to the warder.
No Escape (teleportation) Encounter
Trigger: An enemy marked by the warder ends its move.
Effect (Immediate Reaction): The warder teleports 10 squares to a space adjacent to the triggering enemy.
Skills Athletics +21
Str 26 (+16) Dex 23 (+14) Wis 24 (+15)
Con 24 (+15) Int 22 (+14) Cha 11 (+8)
Alignment evil Languages understands Goblin
Published in Monster Manual 3, page(s) 18, Dungeon Magazine 180.