Banelar Naga
Huge immortal magical beast (reptile)
Level 18 Solo Controller XP 10000

Initiative +10        Senses Perception +12; Darkvision
HP 825; Bloodied 412
Regeneration 20
AC 36; Fortitude 38, Reflex 29, Will 34
Resist 15 acid, 15 poison
Saving Throws +5 (+8 against fear and charm effects, and against effects that immobilize, restrain, or slow)
Speed 6, swim 6
Action Points 2

String (standard, at-will) Poison

Reach 2; +24 vs AC; 2d6+10 damage, and the target takes ongoing 10 poison damage (save ends).

Forceful Word (minor, at-will) Charm, Psychic

Ranged 10; +22 vs Reflex; 1d4+8 psychic damage, and the target is pushed 1 square.

Skewer (standard, at-will) Poison

The banelar naga makes two sting attacks. If both attacks hit the same target, the target is also unconscious (save ends). An unconscious target can’t save against the ongoing poison damage until the unconscious condition ends.

Banelar Arc (standard, at-will)

Ranged 10; +22 vs Reflex; 2d6+8 psychic damage, and the target is stunned (save ends). The arc attacks up to two secondary targets within 10 squares; +22 vs. Reflex; 1d4+8 psychic damage, and the target is dazed (save ends).

Baneful Utterance (immediate reaction, when damaged by an attack, at-will) Charm

The banelar naga makes an attack against the target; ranged 10; targets the triggering attacker; +22 vs Will; the target is dazed (save ends) and slides 3 squares.

Dark Majesty

Until bloodied, the banelar naga gains a +4 bonus to all defenses against opportunity attacks.

Alignment Evil        Languages Common, Draconic, Supernal
Skills Arcana +19, Bluff +22, Insight +17, Intimidate +22
Str 30 (+19)      Dex 13 (+10)      Wis 16 (+12)
Con 21 (+14)      Int 21 (+14)      Cha 26 (+17)

Published in Forgotten Realms Campaign Guide, page(s) 239.