Banite Captain
Medium natural humanoid, human
Level 10 Elite Soldier (Leader) XP 1000

HP 208; Bloodied 104Initiative +9
AC 26, Fortitude 23, Reflex 21, Will 22Perception+12
Speed 6
Saving Throws +2; Action Points 1


Formation Fighter

The captain gains combat advantage against an enemy if any of its allies has combat advantage against that enemy.

Standard Actions

Bastard Sword (weapon) At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d10 + 9 damage.

Effect: The target grants combat advantage until it hits the captain with an attack (save ends).

Move Actions

Rally Point Recharge

Effect: Each ally within 5 squares of the captain can shift up to half its speed as a free action.

Minor Actions

Shield Slam (weapon) At-Will (1/turn)

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d8 + 7 damage, and if the target is granting combat advantage to the captain, the target falls prone.

Triggered Actions

Pursuing Shield Slam Recharge when first bloodied

Trigger: An enemy starts its turn adjacent to the captain but ends its turn not adjacent to the captain.

Effect (Immediate Reaction): The captain shifts up to its speed and uses shield slam against the triggering enemy.

Skills Athletics +14, Intimidate +13
Str 19 (+9)                Dex 15 (+7)                Wis 14 (+7)
Con 16 (+8)                Int 12 (+6)                Cha 17 (+8)

Alignment Evil        Languages Common
Equipment: bastard sword , heavy shield , plate armor .

Published in Dungeon Magazine 197.