Huge elemental humanoid (demon)
Level 28 Solo Brute XP 65000

Initiative +23        Senses Perception +27; Darkvision
Blood Ground aura 5; a creature in the aura that makes a melee attack against a bloodied target gains a +5 bonus to damage rolls, and a bloodied creature that makes a melee attack gains a +10 bonus to damage rolls.
HP 1295; Bloodied 647
AC 42; Fortitude 44, Reflex 41, Will 40
Resist 20 variable (3/encounter)
Saving Throws +5
Speed 8 (earth walk)
Action Points 2

Heartcleaver (standard, at-will) Weapon

Reach 3; +32 vs AC; 3d12+10 damage (crit 9d12 +46), and the target takes a -2 penalty to AC (save ends).

Goring Horns (standard, at-will)

Reach 2; +31 vs AC; 4d8+10 damage, and the target slides 2 squares. When Baphomet makes this attack as part of a charge, the target is also knocked prone.

Rampage (standard, at-will) Weapon

Baphomet makes a heartcleaver attack against one target and a goring horns attack against a different target.

Bellow (immediate reaction, when baphomet is damaged by an attack, recharges when first bloodied) Fear, Thunder

Close burst 6; +29 vs Will; 7d8+6 thunder damage, and the target is dazed (save ends).

Bloodied Fury (standard; usable only while bloodied, at-will)

Close burst 2; +29 vs Fortitude; 4d8+10 damage, and the target is pushed 3 squares and knocked prone.

Abyssal Maze (minor; at-will) Illusion

Area wall 4 within 10 squares; the illusory wall occupies 4 contiguous squares and lasts until the end of the encounter. The wall cannot be destroyed or climbed. If Baphomet creates more than one wall, no part of the walls can be adjacent.
    The wall blocks movement and line of sight for enemies. Baphomet and his allies can move, see, and attack through the wall without penalty. If Baphomet or an ally moves into space within the wall that is adjacent to an enemy, that enemy can ignore the effects of that wall.

Ferocity ( when reduced to 0 hit points)

Baphomet makes a bloodied fury attack.

Alignment Chaotic evil        Languages Abyssal, Common
Skills Acrobatics +29, Intimidate +25, Nature +27
Str 30 (+24)      Dex 28 (+23)      Wis 26 (+22)
Con 27 (+22)      Int 20 (+19)      Cha 22 (+20)

Equipment: Heartcleaver (+6 vicious greataxe)

Published in Manual of the Planes, page(s) 118.