Barbazu-Bonded Duergar
Medium natural humanoid
Level 10 Soldier XP 500

HP 104; Bloodied 52Initiative +11
AC 26, Fortitude 23, Reflex 22, Will 21Perception+8
Speed 5Darkvision
Resist 10 fire, 10 poison

Traits

Beard Tendrils Aura 1

Any enemy that ends its turn in the aura takes 5 damage

Battle Frenzy

While the duergar is bloodied, it gains a +2 bonus to attack rolls and deals 3 extra damage with its attacks.

Standard Actions

Glaive Hack (weapon) At-Will

Attack: Melee 2 (one creature); +15 vs. AC

Hit: 3d6 + 8 damage, and the target is marked until the end of the duergar’s next turn.

Glaive Sweep (weapon) Recharge

Attack: Close burst 2 (enemies in the burst); +15 vs. AC

Hit: 2d6 + 7 damage.

Minor Actions

Infernal Quills (poison) Encounter

Attack: Ranged 3 (one creature); +15 vs. AC

Hit: 1d8 + 6 damage, and the target takes ongoing 5 poison damage and a -2 penalty to attack rolls (save ends both).

Skills Athletics +15, Dungeoneering +13
Str 21 (+10)                Dex 18 (+9)                Wis 16 (+8)
Con 16 (+8)                Int 13 (+6)                Cha 14 (+7)

Alignment Evil        Languages Common, Deep Speech, Dwarven
Equipment: chainmail , glaive .

Published in Dungeon Magazine 187.