Barel, Gnome Shadowdancer
Small shadow humanoid, gnome
Level 5 Skirmisher XP 200

HP 62; Bloodied 31Initiative +8
AC 19, Fortitude 16, Reflex 18, Will 17Perception+3
Speed 5Low-light vision

Traits

Reactive Stealth

If Barel has any cover or concealment when he rolls initiative, he can make a Stealth check to become hidden.

Combat Advantage

Barel can score a critical hit on a roll of 19-20 against any creature granting combat advantage to him.

Standard Actions

Scimitar (weapon) At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 2d6 + 6 damage, and Barel can slide the target 1 square.

Effect: Barel can shift 1 square.

Shadowdancer's Strike (weapon) Recharge when first bloodied

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 3d6 + 6 damage, and Barel slides the target up to 2 squares. Additionally, each time Barel hits the target, he can shift 1 extra square and slide the target 1 extra square (save ends).

Effect: Barel shifts up to 2 squares.

Move Actions

Shadowdance (teleportation) Recharge

Effect: Barel teleports up to his speed, but he must begin or end this movement adjacent to a creature or at least 3 squares from a light source.

Triggered Actions

Fade Away (illusion) Encounter

Trigger: Barel takes damage.

Effect (Immediate Reaction): Barel becomes invisible until after he hits or misses with an attack, or until the end of his next turn.

Skills Bluff +10, Stealth +11
Str 10 (+2)                Dex 18 (+6)                Wis 12 (+3)
Con 14 (+4)                Int 12 (+3)                Cha 16 (+5)

Alignment Unaligned        Languages Common, Elven
Equipment: hide armor , scimitar .

Published in Dungeon Magazine 190.