Barghest Battle Lord
Medium natural humanoid (shapechanger)
Level 7 Controller XP 300

Initiative +5        Senses Perception +12; low-light vision
HP 82; Bloodied 41
AC 21; Fortitude 19, Reflex 19, Will 19
Resist 5 psychic
Speed 6 (8 in wolf form)

Bite (standard; usable only in wolf form, at-will)

+12 vs AC; 2d6+4 damage, and the target is knocked prone.

Greatsword (standard; usable only in hobgoblin form, at-will) Weapon

+12 vs AC; 1d10+5 damage, and the barghest battle lord is invisible to the target until the end of the battle lord's next turn.

Psychic Howl (standard, at-will) Fear, Psychic

Ranged 10; +11 vs Will; 1d8+5 psychic damage, and the target is dazed until the end of the barghest battle lord's next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).

Life Feed (standard; usable only in wolf form, encounter) Healing, Necrotic

Close blast 5; +11 vs Fortitude; 1d8+1 necrotic damage, and ongoing 5 necrotic damage (save ends). When a target takes the ongoing damage, the barghest battle lord regains 5 hit points.

Change Shape (minor 1/round; at-will) Polymorph

A barghest battle lord can alter its physical form to appear as a wolf or a hobgoblin.

Get Some Distance (immediate reaction, when hit by a melee attack; encounter)

The barghest battle lord shifts 2 squares.

Alignment Evil        Languages Common, Goblin
Skills Intimidate +11
Str 16 (+6)      Dex 15 (+5)      Wis 18 (+7)
Con 18 (+7)      Int 19 (+7)      Cha 16 (+6)

Equipment: greatsword .

Description: A BATTLE LORD GAINS ITS NAME from its propensity for taking control of the flow of combat, earning respect and fear from friend and foe alike.

Published in Monster Manual 2, page(s) 20.