Medium natural humanoid (undead)
Level 6 Solo Controller XP 1250
Initiative +10 Senses Perception +7; Darkvision
HP 292; Bloodied 146
Regeneration 5 (regeneration does not function while Barthus is exposed to direct sunlight)
AC 24; Fortitude 20, Reflex 17, Will 18
Immune disease, poison; Resist 5 necrotic; Vulnerable 5 radiant
Saving Throws +5
Speed 7, climb 4 (spider climb)
Action Points 2
Lifedrinker Mace (standard, at-will) Weapon
+12 vs AC; 1d8+4 damage. If this attack drops an enemy to 0 hit points, then Barthus gains 5 temporary hit points.
Blood Drain (standard; requires combat advantage, recharges when an adjacent creature becomes bloodied) Healing
+9 vs Fortitude; 1d6+8 damage, and the target is weakened (save ends), and Barthus heals 36 hit points.
Forbidding Darkness (standard, at-will) Implement, Necrotic
Ranged 10; +9 vs Reflex; 1d10+3 necrotic damage, and Barthus gains combat advantage against the target until the end of his next turn.
Dominating Gaze (minor, recharge
Ranged 5; +9 vs Will; the target is dominated (save ends, with a -2 penalty to the saving throw). Aftereffect: The target is dazed (save ends). Barthus can dominate only one creature at a time.
Desecrated Ground (minor, recharge ) Necrotic, Zone
Burst 1; +9 vs Fortitude; 1d6+3 necrotic damage, and target is slowed (save ends). Until the end of the encounter, enemies that start their turns within the zone take 1d6+3 necrotic damage. Barthus and any allies who are bloodied and start their turns within the zone regain 4 hit points. Barthus can have only one zone of desecrated ground at a time.
Mist Form (standard; encounter)
Barthus becomes insubstantial and gains a fly speed of 12, but cannot make attacks. He can remain in mist form for up to 1 hour or end the effect as a minor action.
Alignment Evil Languages Common, Netherese
Skills Arcana +8, Diplomacy +13, History +8, Insight +12, Religion +8
Str 13 (+4) Dex 15 (+5) Wis 18 (+7)
Con 17 (+6) Int 10 (+3) Cha 20 (+8)
Equipment: gold holy symbol of Bane worth 75 gp, gold bane, leather armor , lifedrinker weapon +1 mace .
Published in FR1 Scepter Tower of Spellgard, page(s) 30.