Bartleby Haff
Medium natural humanoid, human
Level 9 Soldier (Leader) XP 400

HP 96; Bloodied 48Initiative +8
AC 25, Fortitude 23, Reflex 21, Will 20Perception+3
Speed 6
Immune fear


Insane Litany Aura 5

All allies in the aura gain a +1 bonus to attack rolls and a +2 bonus to saving throws.

Standard Actions

Chain (weapon) At-Will

Attack: Melee 2 (one creature); +14 vs. AC

Hit: 1d10 + 5 damage, and the target is immobilized until the start of Bartleby’s next turn.

Wrenching Chain (weapon) At-Will

Attack: Melee 3 (one creature); +14 vs. AC

Hit: 1d10 + 5 damage, and Bartleby pulls the target up to 2 squares. If Bartleby has combat advantage against the target, he also knocks the target prone.

Chains of Madness (fear, implement) Encounter

Attack: Close blast 3 (enemies in the blast); +12 vs. Reflex

Hit: 1d10 + 5 damage, and the target takes a -2 penalty to attack rolls and cannot move away from Bartleby (save ends both).

Minor Actions

Dark Eye of Tharzidun (fear, implement) At-Will 1/round

Attack: Ranged 5 (one immobilized creature); +14 vs. Will

Hit: The target goes insane (save ends). While insane, when the target starts its turn, it rolls a d6. On an even number, it acts normally. On an odd number, it becomes dominated by Bartleby until the start of its next turn.

Skills Intimidate +12, Religion +8
Str 20 (+9)                Dex 14 (+6)                Wis 8 (+3)
Con 16 (+7)                Int 9 (+3)                Cha 17 (+7)

Alignment Chaotic Evil        Languages Common
Equipment: chain

Published in Dungeon Magazine 186.