Bat Swarm
Medium natural beast (swarm)
Level 2 Skirmisher XP 125

HP 35; Bloodied 17Initiative +6
AC 16, Fortitude 13, Reflex 16, Will 13Perception+6
Speed 0, fly 10 (hover)Darkvision
Resist half damage against melee and ranged attacks; Vulnerable 10 against area and close attacks


Hindering Swarm Aura 1

Enemies in the aura take a -2 penalty to melee and ranged attack rolls.

Evasive Flight

A flying bat swarm does not provoke opportunity attacks when it moves.


The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.

Standard Actions

Swarm of Fangs At-Will

Attack: Melee 1 (one creature); +7 vs. AC

Hit: 1d8 + 6 damage.

Str 8 (0)                Dex 17 (+4)                Wis 10 (+1)
Con 11 (+1)                Int 1 (-4)                Cha 6 (-1)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 211.