Battle Troll
Large natural humanoid
Level 12 Soldier XP 700

HP 124; Bloodied 62Initiative +12
AC 28, Fortitude 26, Reflex 24, Will 22Perception+8
Speed 7

Traits

Regeneration

The troll regains 5 hit points whenever it starts its turn and has at least 1 hit point. When the troll takes fire or acid damage, its regeneration does not function on its next turn.

Troll Healing (healing)

Whenever an attack that doesn’t deal acid or fire damage reduces the troll to 0 hit points, the troll does not die and instead falls unconscious until the start of its next turn, when it returns to life with 15 hit points. If an attack hits the troll and deals any acid or fire damage while the troll is unconscious, it does not return to life in this way.

Standard Actions

Broadsword (weapon) At-Will

Attack: Melee 2 (one creature); +17 vs. AC

Hit: 2d12 + 8 damage. If the attack bloodies the target, the troll uses broadsword against it again.

Effect: The troll marks the target until the end of the troll’s next turn.

Sweeping Strike (weapon) At-Will

Attack: Close blast 2 (enemies in the blast); +17 vs. AC

Hit: 2d12 + 5 damage, and the target falls prone.

Str 23 (+12)                Dex 19 (+10)                Wis 14 (+8)
Con 20 (+11)                Int 6 (+4)                Cha 10 (+6)

Alignment chaotic evil        Languages Common, Giant
Equipment: broadsword , scale armor .

Published in Monster Vault, page(s) 273, Dungeon Magazine 185.