Battle Weaver
Medium immortal humanoid
Level 26 Elite Soldier XP 18000

HP 488; Bloodied 244Initiative +20
AC 42, Fortitude 39, Reflex 36, Will 39Perception+22
Speed 6, teleport 6Darkvision
Saving Throws +2; Action Points 1

Traits

Blade Mastery Aura 1

Any enemy that starts its turn within the aura takes 10 damage and is marked until the end of the battle weaver’s next turn.

Multitasking Brain

While dazed, the battle weaver can spend a standard action and a minor action instead of only a standard action, and it can still take immediate actions.

Standard Actions

Longsword (weapon) At-Will

Attack: Melee 1 (one creature); +31 vs. AC

Hit: 3d8 + 11 damage.

Minor Actions

Quick Jab (weapon) At-Will

Attack: Melee 1 (one creature); +31 vs. AC

Hit: 1d8 + 11 damage, and the weaver slides the target 3 squares to a square adjacent to it.

Sidestep Stab (weapon) At-Will

Attack: Melee 1 (one creature); +31 vs. AC

Hit: 1d8 + 11 damage.

Effect: The weaver shifts 3 squares to a square adjacent to the target.

Extract Martial Soul (healing, psychic) Recharge

Requirement: The weaver must be holding a chromatic disk.

Attack: Ranged 5 (one bloodied creature that has martial powers); +29 vs. Will

Hit: 2d12 + 12 psychic damage, and the target is dazed (save ends).

Miss: Half damage.

Effect: The weaver regains 24 hit points.

Triggered Actions

Marked Assault (teleportation) At-Will

Trigger: An enemy marked by the weaver and within 10 squares of it makes an attack that does not include the weaver as a target.

Effect (Immediate Interrupt): The weaver teleports to a square adjacent to the triggering enemy and makes a melee basic attack against the enemy as a free action.

Skills Acrobatics +23, Athletics +25, Endurance +27
Str 25 (+20)                Dex 21 (+18)                Wis 28 (+22)
Con 28 (+22)                Int 23 (+19)                Cha 19 (+17)

Alignment unaligned        Languages telepathy 40
Equipment: chromatic disk, longsword x4.

Published in Monster Manual 3, page(s) 204.