Battle Wight Bodyguard
Medium natural humanoid (undead)
Level 11 Elite Soldier XP 1200

Initiative +9        Senses Perception +4; Darkvision
HP 230; Bloodied 115
AC 29; Fortitude 26, Reflex 22, Will 23
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +2
Speed 5
Action Points 1

Souldraining Longsword (standard, at-will) Necrotic, Weapon

+18 vs AC; 1d8+5 necrotic damage, and the target loses 1 healing surge and is immobilized (save ends).

Soul Reaping (standard, recharge ) Healing, Necrotic

Ranged 5; affects an immobilized target only; +16 vs Fortitude; 2d8+5 necrotic damage, and the battle wight regains 10 hit points.

Chosen Target (immediate interrupt, when a marked enemy shifts or makes an attack that does not include the bodyguard, at-will) Weapon

The battle wight bodyguard makes a melee basic attack against the triggering creature.

Indomitable Presence

Each time a bodyguard attacks an enemy, the target is marked until the end of the bodyguard’s next turn.

Shieldbearer

Allies adjacent to the bodyguard gain a +2 power bonus to AC.

Alignment Evil        Languages Common
Skills Intimidate +15
Str 21 (+10)      Dex 14 (+7)      Wis 9 (+4)
Con 19 (+9)      Int 12 (+6)      Cha 21 (+10)


Published in Dungeon Magazine 163, page(s) 35.