Battle Wight Bodyguard
Medium natural humanoid (undead)
Level 11 Elite Soldier XP 1200
Initiative +9 Senses Perception +4; Darkvision
HP 230; Bloodied 115
AC 29; Fortitude 26, Reflex 22, Will 23
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +2
Action Points 1
Souldraining Longsword (standard, at-will) Necrotic, Weapon
+18 vs AC; 1d8+5 necrotic damage, and the target loses 1 healing surge and is immobilized (save ends).
Soul Reaping (standard, recharge ) Healing, Necrotic
Ranged 5; affects an immobilized target only; +16 vs Fortitude; 2d8+5 necrotic damage, and the battle wight regains 10 hit points.
Chosen Target (immediate interrupt, when a marked enemy shifts or makes an attack that does not include the bodyguard, at-will) Weapon
The battle wight bodyguard makes a melee basic attack against the triggering creature.
Each time a bodyguard attacks an enemy, the target is marked until the end of the bodyguard’s next turn.
Allies adjacent to the bodyguard gain a +2 power bonus to AC.
Alignment Evil Languages Common
Skills Intimidate +15
Str 21 (+10) Dex 14 (+7) Wis 9 (+4)
Con 19 (+9) Int 12 (+6) Cha 21 (+10)
Published in Dungeon Magazine 163, page(s) 35.