Bearded Devil (Barbazu)
Medium immortal humanoid (devil)
Level 13 Soldier XP 800

Initiative +10        Senses Perception +14; Darkvision
Beard Tendrils aura 1; enemies that begin their turns adjacent to the bearded devil take 5 damage.
HP 129; Bloodied 64
AC 29; Fortitude 25, Reflex 22, Will 23
Resist 20 fire
Speed 6

Glaive (standard, at-will) Weapon

Reach 2; +18 vs AC; 2d4+5 damage, and the target is marked until the end of the bearded devil’s next turn and takes ongoing 10 damage (save ends).

Claw (standard, at-will)

+18 vs AC; 1d6+5 damage.

Battle Frenzy

While the bearded devil is bloodied, it gains a +2 bonus to attack rolls and deals an extra 5 damage with its melee attacks.

Devilish Teamwork

Allies adjacent to the bearded devil gain a +2 bonus to AC.

Alignment Evil        Languages Supernal
Skills Intimidate +11
Str 20 (+11)      Dex 15 (+8)      Wis 16 (+9)
Con 17 (+9)      Int 10 (+6)      Cha 11 (+6)

Equipment: glaive .

Description: Fierce warriors of the nine hells, bearded devils are used as guards and assault troops by more powerful devils or evil mortals. They are violent, wrathful creatures that relish battle.

Published in Monster Manual, page(s) 60, The Plane Above, page(s) 72, Dungeon Delve, page(s) 64, Dungeon Master's Guide 2, page(s) 75.