Beastcaller
Medium natural humanoid
Level 7 Controller XP 300

Initiative +7        Senses Perception +6; low-light vision
HP 81; Bloodied 40
AC 21; Fortitude 19, Reflex 19, Will 21
Speed 6

Claw (standard, at-will)

+13 vs AC; 2d6+3 damage.

Javelin (standard, at-will) Weapon

Ranged 5/10; +13 vs AC; 2d6+3 damage.

Murderous Flock (standard, recharge

Ravens appear from nowhere and descend upon the battlefield. Burst 3 within 20; targets enemies; +11 vs Reflex; 2d4+5 damage, and the target is blinded and takes ongoing 5 damage (save ends both). Miss: Half damage, and ongoing 5 damage (save ends) and the target is not blinded.

Erupting Swarm (standard, recharge )

Vermin boil from the earth and ravage everything in their path. Burst 3 within 10; targets enemies on the ground; +11 vs Fortitude; 2d4+5 damage, and the target is immobilized and takes ongoing 5 poison damage (save ends both). Miss: Half damage, and ongoing 5 poison damage (save ends) and the target is not immobilized. Effect: The area becomes difficult terrain until the end of the encounter.

Against the Tide (minor 1/round, at-will)

Ranged 10; targets one creature hit by murderous flock or erupting swarm this turn; +13 vs Fortitude; the beastcaller slides the target 3 squares or the target is knocked prone.

Alignment Chaotic evil        Languages Abyssal, Common
Skills Religion +11
Str 14 (+5)      Dex 17 (+6)      Wis 15 (+5)
Con 17 (+6)      Int 15 (+5)      Cha 20 (+8)

Equipment: javelin x3, leather armor .

Description:


Published in Dragon Magazine 369, page(s) 44.