Huge elemental magical beast (demon)
Level 18 Solo Brute XP 10000
Initiative +16 (see dangersense) Senses Perception +14; Darkvision, tremorsense 20
Spectral Death Web aura 3; each enemy within the aura that is hit by an attack loses all resistances until the end of its next turn.
HP 696; Bloodied 348
AC 30; Fortitude 30, Reflex 31, Will 29
Resist 20 fire, 20 variable (2/encounter)
Saving Throws +5
Speed 12, climb 12 (spider climb)
Action Points 2
Reaving Claw (standard, at-will)
Reach 3; +21 vs AC; 2d10+6 damage, and the target takes a cumulative -1 penalty to AC each time it is hit until the end of the encounter.
Flashing Claws (standard, at-will)
The bebilith makes two reaving claw attacks against two different targets
Venomous Bite (standard; usable only while bloodied, recharge
+21 vs AC; 2d8+6 damage, and ongoing 10 poison damage (save ends.
Flaming Web (minor, recharge ) Fire
Close blast 5; +19 vs Reflex; 2d8+10 fire damage, and the target is slowed and takes ongoing 10 fire damage (save ends both). First Failed Saving Throw: The target is restrained instead of slowed and takes ongoing 15 fire damage (save ends both).
Hunter's Reflexes (immediate reaction, when an enemy moves into an adjacent space; recharge )
The bebilith shifts 4 squares. This shift can move through enemies’ spaces.
The bebilith acts two times in a round, on initiative counts 20 and 10. It cannot delay or ready actions. On each turn, it has a standard action instead of its normal allotment of actions. It can use one immediate action between each pair of turns.
Alignment Chaotic evil Languages Abyssal
Str 22 (+15) Dex 25 (+16) Wis 20 (+14)
Con 22 (+15) Int 5 (+6) Cha 19 (+13)
Published in Monster Manual 2, page(s) 52.