Huge natural magical beast
Level 14 Solo Soldier XP 5000
Initiative +14 (see lightning reflexes) Senses Perception +12; tremorsense 10
Lightning Storm aura 5; an enemy that starts its turn in the aura takes 5 lightning damage.
HP 564; Bloodied 282
AC 30; Fortitude 27, Reflex 26, Will 26
Resist 15 lightning
Saving Throws +5
Speed 7, climb 5
Action Points 2
Claw (standard, at-will)
Reach 3; 2d8+6 damage.
Bite (standard, at-will) Lightning
Reach 3; +21 vs AC; 1d8+6 damage plus 1d8 lightning damage.
Devour (standard, recharges when no creature is affected by this power)
Reach 3; +19 vs Reflex; 2d8+6 damage, and a Medium or smaller target is swallowed. A swallowed target is grabbed and restrained. A swallowed creature has line of sight and line of effect only to the behir, and no creature has line of sight or line of effect to it. A creature that escapes the grab is no longer swallowed and appears in a space adjacent to the behir. A behir can move normally while it has a target grabbed in this way. When the behir dies, the target can escape as a move action, appearing in the behir’s former space. Sustain Free: The behir sustains the grab, and the target takes 10 damage.
Lightning Breath (standard, recharge
Close blast 5; +17 vs Reflex; 3d10+6 lightning damage and the target is dazed until the end of the target's next turn. Miss: Half damage.
Thundering Stomp (standard, at-will)
Close burst 3; +17 vs Fortitude; 1d8+6 damage, and the target is knocked prone.
The behir acts three times in a round, on initiative counts 30, 20, and 10. It cannot delay or ready actions. On each turn, it has a standard action instead of the normal allotment of actions. It can use one immediate action between each pair of turns.
Alignment Unaligned Languages Common, Draconnic
Str 23 (+13) Dex 20 (+12) Wis 21 (+12)
Con 21 (+12) Int 7 (+5) Cha 13 (+8)
Description: SHREWD AND DEADLY, a behir is capable of running down prey and swallowing it whole. A quick-witted opponent could try to reason with—or bribe—a behir before becoming its next meal.
the creature’s lightning breath power, add “until the end of the target’s next turn” after “the target is dazed.” In addition, in the power’s usage, replace “recharge 5 6” with “recharge 6.”
In the devour power, replace “Sustain Minor” with “Sustain Free” and replace “takes 15 damage” with “takes 10 damage”.
Published in Monster Manual 2, page(s) 22.