Beholder Death Emperor
Large aberrant magical beast (undead)
Level 22 Solo Artillery XP 20750

Initiative +19        Senses Perception +20; all-around vision, Darkvision
Eyes of the Beholder aura 5; the beholder death emperor uses one random eye ray as a free action against any enemy within the aura at the start of that enemy’s turn.
HP 832; Bloodied 416
AC 34; Fortitude 35, Reflex 36, Will 37
Immune disease, poison; Resist 20 necrotic; Vulnerable 20 radiant
Saving Throws +5
Speed fly 5 (hover)
Action Points 2

Bite (standard, at-will)

+29 vs AC; 3d4+12 damage.

Central Eye (minor, at-will)

Ranged 20; +27 vs Will; the target is slowed and loses necrotic resistance until the end of the beholder death emperor’s next turn.

Eye Ray (standard, at-will)

The beholder death emperor uses up to two different eye ray powers (chosen from the list below). Each ray must target a different creature, and using eye ray does not provoke opportunity attacks.
1, 2—Withering Ray (Necrotic): Ranged 10; +27 vs. Fortitude; 1d8 + 8 necrotic damage, and ongoing 15 necrotic damage (save ends).
3—Confusion Ray (Psychic): Ranged 10; +27 vs. Will; 2d8 + 11 psychic damage, and the target slides 5 squares and is dazed (save ends).
4—Grave Ray (Necrotic): Ranged 10; +27 vs. Reflex; 2d8 + 11 necrotic damage.
5—Fear Ray (Fear, Psychic): Ranged 10; +27 vs. Will; 2d8 + 8 psychic damage, and the target immediately moves its speed away from the beholder death emperor. The target avoids hazardous terrain and difficult terrain if possible.
6—Burning Ray (Fire): Ranged 10; +29 vs. AC; 2d8 + 8 fire damage, and ongoing 15 fire damage (save ends).
7—Decaying Ray (Acid): Ranged 10; +27 vs. Reflex; 2d8 + 11 acid damage, and ongoing 15 acid damage (save ends).
8—Entombing Ray: Ranged 10; +30 vs. Fortitude; the target is slowed (save ends). First Failed Saving Throw: The target is immobilized instead of slowed (save ends). Second Failed Saving Throw: The target is petrified (no save).
9—Death Ray (Necrotic): Ranged 10; +27 vs. Fortitude; 2d8 + 8 necrotic damage, and if the target is bloodied it is dazed (save ends). First Failed Saving Throw: The target is dazed and weakened (save ends). Second Failed Saving Throw: The target dies.
10—Reanimating Ray (Necrotic): Ranged 10; +27 vs. Fortitude; 2d10 + 8 necrotic damage. If the target is reduced to 0 hit points or fewer, the target rises as a horde ghoul under the beholder death emperor’s control at the end of its next turn

Killing Look (immediate reaction, when an enemy within 10 squares of the beholder death emperor fails a saving throw against ongoing damage, ) Gaze, Necrotic

Close burst 10; targets the triggering creature; +27 vs Will; the target loses 2 healing surges.

Alignment Evil        Languages Common, Deep Speech
Str 12 (+12)      Dex 26 (+19)      Wis 19 (+15)
Con 24 (+18)      Int 22 (+17)      Cha 28 (+20)


Published in E1 Death's Reach, page(s) 55.