Beholder Eternal Tyrant Essence
Huge shadow magical beast (undead)
Level 33 Elite Artillery XP 62000

Initiative +23        Senses Perception +31; all-around vision, Darkvision
HP 327; Bloodied 163
AC 45; Fortitude 45, Reflex 44, Will 46
Resist Insubstantial
Speed fly 8 (hover); phasing
Action Points 1

Bite (standard, at-will) Psychic

+40 vs AC; 4d6 + 10 psychic damage.

Central Eye (minor, at-will)

Ranged 10; the target can’t spend healing surges (save ends).

Eyes of the Beholder (free, when an enemy starts its turn within 5 squares of the beholder, at-will)

The beholder eternal tyrant essence uses a random eye ray attack against the triggering enemy.

Eye Rays (standard, at-will)

The beholder eternal tyrant essence uses one eye ray power chosen from the list below. Using eye ray does not provoke opportunity attacks.
1—Madness Ray (Charm, Psychic): Ranged 10; +38 vs. Will; 2d6 + 8 psychic damage, and the target must make a basic attack against its nearest ally as a free action.
2—Withering Ray (Necrotic): Ranged 10; +38 vs. Fortitude; 2d8 + 7 necrotic damage, and the target takes ongoing 10 necrotic damage (save ends).
3—Terror Ray (Fear, Psychic): Ranged 10; +38 vs. Will; 1d10 + 10 psychic damage. The target moves its speed away from the beholder eternal tyrant essence by the safest route, then is immobilized (save ends).
4—Nocturne Ray (Necrotic, Sleep): Ranged 10; +38 vs. Will; the target falls unconscious and takes ongoing 10 necrotic damage (save ends both).
5—Death Ray (Necrotic): Ranged 10; +38 vs. Fortitude; 2d6 + 10 necrotic damage, and if the target is bloodied, it is dazed (save ends). First Failed Saving Throw: The target is dazed and weakened (save ends both). Second Failed Saving Throw: The target dies.

Mental Transference ( when the beholder eternal tyrant essence drops to 0 hit points)

The beholder eternal tyrant essence is destroyed, and it transfers its mind into a beholder eternal tyrant shell within sight. The shell gains all the eye ray options of the essence (and keeps the eye rays it already had).

Alignment Evil        Languages Deep Speech
Str 18 (+20)      Dex 25 (+23)      Wis 31 (+26)
Con 30 (+26)      Int 36 (+29)      Cha 26 (+24)


Published in Dragon Magazine 377, page(s) 55.