Beholder Eternal Tyrant Shell
Huge magical beast animate (construct)
Level 31 Elite Brute XP 46000
Initiative +25 Senses Perception +28; all-around vision, Darkvision
HP 720; Bloodied 360
AC 43; Fortitude 45, Reflex 43, Will 41
Immune disease, poison
Saving Throws +2
Speed fly 8 (hover)
Action Points 1
Bite (standard, at-will)
+34 vs AC; 4d8 + 12 damage.
Jaws of the Beholder (free, when an adjacent enemy is hit by any beholder’s eye ray, at-will)
The beholder eternal tyrant shell makes a bite attack against the triggering enemy.
Eye Rays (standard, at-will)
The beholder eternal tyrant shell uses one eye ray power chosen from the list below. Using eye ray does not provoke opportunity attacks.
1—Disintegrate Ray: Ranged 10; +32 vs. Fortitude; 1d10 + 8 damage, and the target takes ongoing 15 damage (save ends). Aftereffect: Ongoing 10 damage (save ends).
2—Telekinetic Slam Ray (Force): Ranged 10; +32 vs. Fortitude; 2d10 + 10 force damage, the beholder slides the target 10 squares, and the target is knocked prone.
3—Fire Ray (Fire): Ranged 10; +32 vs. Reflex; 4d8 + 14 fire damage.
4—Acid Ray (Acid): Ranged 10; +32 vs. Reflex; 2d6 + 10 acid damage, and ongoing 15 acid damage (save ends).
5—Thunderbolt Ray (Lightning, Thunder): Ranged 10; +32 vs. Reflex; 4d6 + 10 lightning damage, and each creature within 2 squares of the target takes 10 thunder damage.
Central Eye (minor 1/round, at-will) Charm
Close blast 5; +32 vs Will; until the end of the beholder eternal tyrant shell’s next turn, the target is marked and takes half damage when missed by an eye ray attack.
Alignment Evil Languages Deep Speech
Str 38 (+29) Dex 30 (+25) Wis 26 (+23)
Con 40 (+30) Int 7 (+13) Cha 36 (+28)
Published in Dragon Magazine 377, page(s) 54.