Beholder Eye of Chaos
Large aberrant magical beast
Level 25 Elite Artillery XP 14000
Initiative +20 Senses Perception +16; all-around vision, Darkvision
HP 364; Bloodied 182
AC 37; Fortitude 37, Reflex 37, Will 38
Saving Throws +2
Speed fly 8 (hover)
Action Points 1
Bite (standard, at-will)
+32 vs AC; 2d6+7 damage.
Central Eye (minor 1/round, at-will)
Ranged 20; +30 vs Fortitude; and the target cannot use encounter attack powers or daily attack powers until the end of the beholder eye of chaos’s next turn.
Eyes of the Beholder (free, when an enemy starts its turn within 5 squares of the beholder eye of chaos, at-will)
The eye of chaos uses eye ray against the triggering enemy
Eye Rays (standard, at-will)
The beholder eye of chaos uses one eye ray power chosen from the list below. Using eye rays does not provoke opportunity attacks.
1—Telekinesis Ray: Ranged 10; +30 vs. Fortitude; 3d8 + 7 damage, and the eye of chaos slides the target 6 squares.
2—Blinding Ray: Ranged 10; +30 vs. Reflex; 3d8 + 7 damage, and the target is blinded (save ends).
3—Confounding Ray (Charm, Psychic): Ranged 10; +30 vs. Will; 3d8 + 7 psychic damage, the eye of chaos slides the target 6 squares, and the target is dazed (save ends).
4—Maddening Ray (Charm, Psychic): Ranged 10; +30 vs. Will; 3d8 + 7 psychic damage, and the target is dominated until the end of the eye of chaos’s next turn.
5—Fear Ray (Fear, Psychic): Ranged 10; +30 vs. Will; 3d8 + 7 psychic damage, and the target moves its speed away from the eye of chaos by the safest route possible.
6—Teleporting Ray (Teleportation): Ranged 10; +30 vs. Reflex; 3d8 + 7 damage, and the eye of chaos teleports the target 10 squares
Ripple of Chaos ( when first bloodied, encounter)
Each enemy within 5 squares of the beholder eye of chaos is targeted by a random eye ray power as a free action. The eye of chaos then teleports 6 squares as a free action
Alignment Chaotic evil Languages Deep Speech
Str 18 (+16) Dex 26 (+20) Wis 18 (+16)
Con 26 (+20) Int 21 (+17) Cha 28 (+21)
Description: THE EYE OF CHAOS IS A SINGULAR ENGINE of destruction, eschewing tactics and reason in favor of sowing a maximum amount of mayhem and ruin.
Published in Monster Manual 2, page(s) 25, Dungeon Magazine 171, page(s) 70.