Beholder Eye of Death
Large aberrant magical beast (undead)
Level 28 Elite Brute XP 26000
Initiative +21 Senses Perception +18; all-around vision, Darkvision
Eyes of the Beholder aura 5; the beholder eye of death uses one random eye ray as a free action against any enemy that starts its turn within the aura.
HP 632; Bloodied 316
AC 40; Fortitude 38, Reflex 38, Will 40
Immune disease, poison; Resist 25 necrotic; Vulnerable 25 radiant
Saving Throws +2
Speed fly 4 (hover)
Action Points 1
Bite (standard, at-will)
+31 vs AC; 4d8+10 damage.
Central Eye (minor, at-will)
Ranged 20; +29 vs Will; the target is slowed and loses necrotic resistance until the end of the beholder eye of death’s next turn.
Eye Ray (standard, at-will) Varies
The beholder eye of death uses up to two different eye ray powers (chosen from the list below). Each ray must target a different creature, and using eye ray does not provoke opportunity attacks.
1, 2, 3, 4—Withering Ray (Necrotic): Ranged 10; +29 vs. Fortitude; 2d8 + 10 necrotic damage, and ongoing 10 necrotic damage (save ends).
5, 6—Grave Ray (Necrotic): Ranged 10; +29 vs. Reflex; 3d8 + 10 necrotic damage.
7. 8—Entombing Ray: Ranged 10; +29 vs. Fortitude; the target is slowed (save ends). First Failed Saving Throw: The target is immobilized instead of slowed (save ends). Second Failed Saving Throw: The target is petrified (no save).
9, 10—Death Ray (Necrotic): Ranged 10; +29 vs. Fortitude; 2d8 + 10 necrotic damage, and if the target is bloodied it is dazed (save ends). First Failed Saving Throw: The target is dazed and weakened (save ends). Second Failed Saving Throw: The target is reduced to 0 hit points
Alignment Chaotic Evil Languages (understands Abyssal, Deep Speech)
Str 18 (+18) Dex 26 (+22) Wis 20 (+19)
Con 26 (+22) Int 5 (+11) Cha 30 (+24)
Published in E3 Prince of Undeath, page(s) 29.