Beholder Eye of Frost
Large aberrant magical beast
Level 14 Elite Artillery XP 2000

Initiative +12        Senses Perception +16; all-around vision, Darkvision
HP 222; Bloodied 111
AC 26 (28 with ice armor); Fortitude 26 (28 with ice armor), Reflex 26, Will 27
Resist 15 cold
Saving Throws +2
Speed fly 4 (hover)
Action Points 1

Bite (standard, at-will)

+21 vs AC; 2d6 damage.

Central Eye (minor 1/round, at-will)

Ranged 8; +20 vs Reflex; the target is weakened (save ends). If the target takes cold damage while weakened by this power, it is immobilized until no longer weakened.

Eyes of the Beholder (free, when an enemy starts its turn within 5 squares of the beholder eye of frost, at-will)

The eye of frost uses eye ray against the triggering enemy. While the eye of frost is bloodied, a creature it hits also gains vulnerable 5 cold until the end of the eye of frost’s next turn

Eye Rays (standard, at-will)

The beholder eye of frost uses one eye ray power chosen from the list below. Using eye rays does not provoke opportunity attacks.
1—Freeze Ray (Cold): Ranged 10; +19 vs. Reflex; 2d8 + 7 cold damage.
2—Telekinesis Ray: Ranged 10; +19 vs. Fortitude; the eye of frost slides the target 6 squares.
3—Ice Ray (Cold): Ranged 10; +19 vs. Reflex; 1d8 + 6 cold damage, and the target takes ongoing 5 cold damage and is immobilized (save ends both)

Ice Armor ( when first bloodied; encounter)

The beholder eye of frost’s AC and Fortitude increase by 2 until the end of the encounter.

Alignment Evil        Languages Deep Speech
Str 13 (+8)      Dex 21 (+12)      Wis 18 (+11)
Con 21 (+12)      Int 12 (+8)      Cha 23 (+13)

Description: THE EYE OF FROST IS A HEARTLESS PREDATOR that hunts in frozen lands of ice and snow. More so than other types of beholders, the eye of frost lives for the twisted pleasures of the moment, seldom concerning itself with long-term plans.

Published in Monster Manual 2, page(s) 24, Dungeon Magazine 163, page(s) 87, Dungeon Magazine 165, page(s) 29.