Beholder Ultimate Tyrant
Huge aberrant magical beast
Level 29 Solo Artillery XP 75000

Initiative +20        Senses Perception +27; all-around vision, Darkvision
HP 1080; Bloodied 540
AC 41; Fortitude 38, Reflex 40, Will 42
Immune petrification
Saving Throws +5
Speed fly 8 (hover)
Action Points 2

Bite (standard, at-will)

+36 vs AC; 3d8+10 damage.

Central Eye (minor 1/round, at-will)

Ranged 30; +34 vs Fortitude; the target is dazed and slowed (save ends both). First Failed Saving Throw: The target is stunned (save ends). Miss: The target is slowed (save ends).

Eyes of the Beholder (free, when an enemy starts its turn within 5 squares of the beholder, at-will)

The ultimate tyrant uses eye ray against the triggering enemy

Spasmodic Rays ( when first bloodied and again when the beholder ultimate tyrant drops to 0 hit points, )

The ultimate tyrant uses a random eye ray attack against each enemy within 10 squares.

Eye Ray (standard, at-will)

The beholder ultimate tyrant uses two eye ray powers chosen from the list below. The origin square of each area burst must be centered on a different enemy. Using eye ray does not provoke opportunity attacks.
1—Madness Ray (Charm, Psychic): Area burst 1 within 10; +32 vs. Will; 2d8 + 7 psychic damage, and the target must make a basic attack against its nearest ally as a free action.
2—Unraveling Ray: Area burst 1 within 10; +32 vs. Fortitude; 2d6 + 7 damage, and the target takes ongoing 10 damage (save ends). First Failed Saving Throw: The target takes 1d10 damage. Second Failed Saving Throw: The target takes 2d10 damage. Third Failed Saving Throw: The target takes 3d10 damage, and the ongoing damage from this power ends.
3—Withering Ray (Necrotic): Area burst 1 within 10; +32 vs. Fortitude; 2d8 + 7 damage, and the target takes ongoing 10 necrotic damage (save ends). First Failed Saving Throw: The target is weakened (save ends).
4—Burning Ray (Fire): Area burst 1 within 10; +32 vs. Reflex; 2d6 + 7 fire damage, and the target takes a -2 penalty to attack rolls and ongoing 10 fire damage (save ends both).
5—Telekinesis Ray: Area burst 1 within 10; +32 vs. Fortitude; the beholder slides the target 8 squares, and the target is knocked prone.
6—Frost Ray (Cold): Area burst 1 within 10; +32 vs. Reflex; 2d8 + 7 cold damage, and the target takes a -2 penalty to saving throws until the end of the beholder’s next turn.
7—Petrifying Ray: Area burst 1 within 10; +32 vs. Fortitude; the target is slowed (save ends). First Failed Saving Throw: The target is immobilized instead of slowed (save ends). Second Failed Saving Throw: The target is petrified.
8—Disintegrate Ray: Area burst 1 within 10; +32 vs. Fortitude; 2d10 + 7 damage, and the target takes ongoing 15 damage (save ends). Aftereffect: Ongoing 10 damage (save ends).
9—Ray of Attraction: Area burst 1 within 10; +32 vs. Reflex; the target takes a -5 penalty to all defenses, and at the start of the target’s turn the beholder pulls it 2 squares (save ends both). Aftereffect: The target takes a -2 penalty to all defenses (save ends).
10—Ray of Repulsion: Area burst 1 within 10; +32 vs. Reflex; the target takes a -2 penalty to Reflex, and at the start of the target’s turn the ultimate tyrant pushes it 6 squares (save ends both). Aftereffect: The target is pushed 3 squares at the start of its turn (save ends)

Antimagic Field

A beholder ultimate tyrant takes no damage from zone effects.

Alignment Evil        Languages Deep Speech
Str 22 (+20)      Dex 22 (+20)      Wis 27 (+22)
Con 30 (+24)      Int 34 (+26)      Cha 38 (+28)

Description: THE MOST HORRIBLE OF ALL BEHOLDERS, ultimate tyrants emerge from the Far Realm to spread dark madness in their wake.


Published in Monster Manual 2, page(s) 26, Dungeon Magazine 175, page(s) 40.