Beleth
Medium immortal humanoid (devil)
Level 26 Solo Skirmisher (Leader) XP 45000

Initiative +23        Senses Perception +26; Darkvision
From All Sides aura 10; allied devils within the area may spend a move action, on their turn, to teleport a number of squares equal to their base speed or base fly speed (whichever is higher).
HP 1205; Bloodied 602
AC 44; Fortitude 39, Reflex 42, Will 42
Resist 35 fire, 20 poison
Saving Throws +5
Speed 6, fly 6 (hover), teleport 4
Action Points 2

Infernal Sting (standard, at-will) Fire, Poison

+31 vs AC; 2d12+6 damage, and Beleth makes a secondary attack against the same target.

Secondary Attack +29 vs Fortitude; and ongoing 15 fire and poison damage and target is immobilized (save ends both).

Hellish Salvo (standard, at-will) Teleportation

Beleth makes an infernal sting attack against a target and can teleport 2 squares after the attack. Beleth can then make another infernal sting attack against a different target and teleport 2 squares after that attack. Then, an ally with 5 squares of Beleth’s final destination can make a melee basic attack and teleport 2 squares after its attack

Brimstone Cloud (move, recharge

Beleth teleports 10 squares, leaving a brimstone cloud behind in a close burst 3, centered on the square he left; +29 vs Fortitude; slowed until save.

Infernal Escape (immediate reaction, when first bloodied; encounter)

Beleth’s brimstone cloud recharges automatically, and he uses it immediately.

Vanish (standard; at-will) Illusion

Beleth becomes invisible until he attacks. (If Beleth is mounted, he can apply this ability to his mount as well.)

Diabolic Telesthesia

Beleth can read the minds of any allied devil of lower level within 20 squares of him. Any place such a devil can see is considered within line of sight for Beleth’s teleportation.

Change Shape (minor; at-will) Polymorph

Beleth can alter his physical form to appear as any Small or Medium humanoid, including a unique individual. The human form described above is his favored shape, and best known to his covens, but he assumes whatever shape is appropriate to the circumstances.

Alignment Evil        Languages Common, Supernal, telepathy 20
Skills Arcana +28, Bluff +28, Diplomacy +28, Insight +26
Str 22 (+19)      Dex 27 (+21)      Wis 26 (+21)
Con 25 (+20)      Int 30 (+23)      Cha 30 (+23)


Published in Dragon Magazine 365, page(s) 41.