Belgoi Caller
Medium fey humanoid
Level 8 Elite Controller (Leader) XP 700

HP 178; Bloodied 89Initiative +8
AC 22, Fortitude 19, Reflex 20, Will 21Perception+9
Speed 6Low-light vision
Saving Throws +2; Action Points 1

Traits

Hungry for Blood

The caller’s attacks deal 1d6 extra damage against bloodied creatures.

Standard Actions

Claw At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d6 + 5 damage, and ongoing 5 damage (save ends).

Command of the Bell (charm, psychic) Recharge

Requirement: The caller must be holding a bell.

Attack: Ranged 10 (one creature able to take actions); +12 vs. Will

Hit: 2d6 + 5 psychic damage, and the caller slides the target 3 squares. The target makes an at-will attack against one of its allies of the caller’s choice.

Distant Ringing (charm, psychic) Recharge when first bloodied

Requirement: The caller must be holding a bell.

Attack: Area burst 3 within 10 (enemies in the burst); +12 vs. Will

Hit: 2d6 + 5 psychic damage, and the target is pulled 2 squares closer to the burst’s origin square. Each of the caller’s allies in the burst can shift 1 square as a free action and make a saving throw.

Minor Actions

Ennui Lash (psychic) At-Will

Requirement: The caller must be holding a bell.

Attack: Melee 3 (one creature); +12 vs. Will

Hit: 2d6 + 5 psychic damage, and the target takes a -2 penalty to Will until the end of the caller’s next turn.

Skills Athletics +11, Bluff +10, Stealth +13
Str 14 (+6)                Dex 19 (+8)                Wis 20 (+9)
Con 17 (+7)                Int 10 (+4)                Cha 12 (+5)

Alignment Chaotic Evil        Languages Common
Equipment: bell, leather armor .

Published in Dark Sun Creature Catalog, page(s) 17.