Belgoi Stalker
Medium fey humanoid
Level 7 Lurker XP 300

HP 63; Bloodied 31Initiative +11
AC 21, Fortitude 18, Reflex 20, Will 19Perception+6
Speed 6Low-light vision


Hungry for Blood

A belgoi stalker’s attacks deal 1d6 extra damage against bloodied creatures.

Standard Actions

Claw At-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 1d4 + 4 damage, and ongoing 5 damage (save ends). If the target is dazed, the ongoing damage increases to 15, and the stalker takes a -5 penalty to all defenses until the start of its next turn.

Enticing Ring (charm) At-Will

Requirement: The stalker must be holding a bell.

Attack: Ranged 10 (one creature); +10 vs. Will

Hit: The stalker pulls the target 5 squares, and the target is dazed until the end of the stalker’s next turn.

Skills Athletics +9, Stealth +12
Str 13 (+4)                Dex 19 (+7)                Wis 16 (+6)
Con 15 (+5)                Int 10 (+3)                Cha 8 (+2)

Alignment Chaotic Evil        Languages Common
Equipment: bell, leather armor .

Published in Dark Sun Creature Catalog, page(s) 16.