Betrayer Spirit Reaver
Medium shadow humanoid (undead)
Level 21 Soldier XP 3200
Initiative +19 Senses Perception +13; Darkvision
HP 202; Bloodied 101
AC 37; Fortitude 34, Reflex 33, Will 33
Immune disease, poison; Resist 20 necrotic; Vulnerable 10 radiant
Greataxe (standard, at-will) Necrotic, Weapon
+26 vs AC; 2d12+7 damage (crit 3d12+31), and the target is dazed (save ends). Aftereffect: The target is dazed and weakened (save ends both).
Murderous Gaze (standard, encounter) Gaze, Necrotic
Ranged 10; must target a living creature; +20 vs Fortitude; if the target is weakened, it is reduced to 0 hit points. Otherwise, the target takes 3d6 + 7 necrotic damage and loses a healing surge.
If a living creature is reduced to 0 hit points within 5 squares of the betrayer spirit reaver, the reaver gains a +1 bonus to attack rolls until the end of its next turn as well as 15 temporary hit points.
Alignment Chaotic evil Languages Common
Str 24 (+17) Dex 24 (+17) Wis 6 (+8)
Con 26 (+18) Int 10 (+10) Cha 24 (+17)
Equipment: greataxe .
Published in Dungeon Magazine 159, page(s) 44.