Black Blood Hydra
Gargantuan elemental beast (reptile)
Level 26 Solo Brute XP 45000
Initiative +19 Senses Perception +22; all-around vision, Darkvision
HP 992; Bloodied 496
AC 38; Fortitude 40, Reflex 35, Will 33
Resist 20 acid, 20 necrotic
Saving Throws +5
Speed 7, swim 14
Action Points 2
Death Bite (standard, at-will) Necrotic
Reach 3; +29 vs AC; 3d8+9 necrotic damage, and ongoing 15 necrotic damage (save ends).
Acid Bite (standard, at-will) Acid
Reach 3; +29 vs AC; 3d8+9 acid damage, and -2 to AC and Reflex (save ends).
Blood Bite (standard, at-will) Poison
Reach 3; +27 vs Fortitude; 3d8+9 poison damage, and ongoing 15 poison (save ends).
Black Blood Burst (standard, at-will) Acid, Necrotic
Area burst 3 within 20; +27 vs Reflex; 2d8+9 acid and necrotic damage, and the target is immobilized (save ends).
Hydra Fury (standard, at-will)
The black blood hydra makes five bite attacks (either death bite, acid bite, or blood bite), and any additional bite attacks it gains from regenerating heads (up to eight attacks when reduced to 248 hit points or fewer)
Each time the black blood hydra becomes dazed or stunned, it loses one attack while using hydra fury on its next turn. The hydra can be dazed or stunned multiple times.
When a black blood hydra first reaches 744, 496, and 248 hit points, a head is destroyed. At the start of the hydra’s next turn after a head is destroyed, two heads grow in the lost head’s place, and the hydra gains an additional bite attack with hydra fury.
The black blood hydra can make opportunity attacks against all enemies within its reach (3 squares).
Alignment Chaotic evil Languages -
Str 26 (+21) Dex 22 (+19) Wis 18 (+17)
Con 32 (+24) Int 4 (+10) Cha 12 (+14)
Published in E2 Kingdom of the Ghouls, page(s) 47.