Black Bloodspawn Hunter
Medium elemental beast (blind, undead)
Level 25 Skirmisher XP 7000

Initiative +23        Senses Perception +20; blindsight 10
HP 229; Bloodied 114
AC 39; Fortitude 37, Reflex 39, Will 38
Immune disease, poison; Resist 15 necrotic
Speed 8, swim 8

Bite (standard, at-will) Necrotic

+30 vs AC; 3d6+10 necrotic damage, and the black bloodspawn shifts 1 square.

Black Blood Sting (standard, encounter) Necrotic, Poison

Reach 2; +28 vs Reflex; 2d8+5 necrotic damage, and ongoing 15 poison damage (save ends). The target cannot spend healing surges until it ends the ongoing damage. Miss: The black bloodspawn hunter shifts 3 squares.

Hunter's Tongue (standard, recharge ) Necrotic

Reach 3; +28 vs Reflex; 1d6+5 necrotic damage. If one attack hits, the target is knocked prone. If two attacks hit, the target is knocked prone and immobilized (save ends). If all three attacks hit, the target is knocked prone, immobilized, weakened (save ends both), and loses a healing surge.

Hive Mind

The black bloodspawn gains combat advantage against any target that is adjacent to two or more black bloodspawn.

Combat Advantage

The black bloodspawn deals an extra 2d6 damage against any target it has combat advantage against.

Caustic Blood (immediate reaction, when hit by a melee attack; at-will) Necrotic

The black bloodspawn hunter deals 10 necrotic damage to the attacker.

Alignment Chaotic evil        Languages -
Str 24 (+19)      Dex 28 (+21)      Wis 26 (+20)
Con 21 (+17)      Int 6 (+10)      Cha 15 (+14)


Published in E2 Kingdom of the Ghouls, page(s) 21, 38.