Blackroot Treant
Huge fey magical beast (plant, undead)
Level 19 Elite Soldier XP 4800

HP 368; Bloodied 184Initiative +13
AC 35, Fortitude 32, Reflex 29, Will 31Perception+13
Speed 6 (forest walk)Low-light vision
Saving Throws +2; Action Points 1

Traits

Killing Roots (healing, necrotic) Aura 2

Any enemy that ends its turn in the aura takes 10 necrotic damage. Any undead ally that ends its turn in the aura regains 10 hit points.

Wooden Body

Whenever the treant takes fire damage, it also takes ongoing 5 fire damage (save ends).

Standard Actions

Slam (necrotic) At-Will

Attack: Melee 3 (one creature); +24 vs. AC

Hit: 2d10 + 6 damage, and ongoing 10 necrotic damage (save ends).

Effect: The treant marks the target until the end of the treant’s next turn.

Double Attack At-Will

Effect: The treant uses slam twice.

Minor Actions

Entangling Roots At-Will

Attack: Melee 4 (one creature); +22 vs. Reflex

Hit: The target falls prone. The target is restrained (save ends).

Str 27 (+17)                Dex 14 (+11)                Wis 18 (+13)
Con 24 (+16)                Int 16 (+12)                Cha 22 (+15)

Alignment evil        Languages Elven

Published in Monster Manual, page(s) 251, Dungeon Delve, page(s) 109, Dungeon Magazine Annual, page(s) 103, Dungeon Magazine 171, page(s) 53, Dungeon Magazine 166, page(s) 43, Monster Vault, page(s) 267.