Blackstar Knight-Commander
Medium elemental animate
Level 27 Soldier XP 11000

Initiative +22        Senses Perception +21; Darkvision
HP 246; Bloodied 123
AC 43; Fortitude 39, Reflex 38, Will 39
Resist 15 fire; Vulnerable 10 radiant
Speed 7

Greatsword (standard, at-will) Weapon

+34 vs AC; 3d10+9 damage, and the target is marked until the end of the blackstar knight-commander’s next turn.

Deathsword (standard; requires greatsword, recharge ) Weapon

+34 vs AC; 4d10+9 damage, and if the target is marked by the blackstar knight-commander it takes ongoing 10 damage (save ends).

Soldier's Duty ( when reduced to 0 hit points, )

The blackstar knight-commander explodes; close burst 2; targets enemies; +32 vs Reflex; 2d10+9 damage; marked targets take an additional 2d10 + 9 damage.

No Escape (move; at-will) Teleportation

The blackstar knight-commander can teleport 10 squares as long as it ends in a square adjacent to an enemy marked by the blackstar knight-commander.

Alignment Evil        Languages Primordial
Str 26 (+21)      Dex 24 (+20)      Wis 26 (+21)
Con 22 (+19)      Int 12 (+14)      Cha 11 (+13)

Equipment: greatsword .


Published in E3 Prince of Undeath, page(s) 6, 56.