Blarux, the Ancient
Large aberrant magical beast
Level 24 Controller XP 6050

Initiative +14        Senses Perception +16; Darkvision
Thrall Field aura 1; each enemy within the aura takes a -4 penalty to saving throws.
HP 221; Bloodied 110
AC 38; Fortitude 35, Reflex 36, Will 37
Immune dazed
Speed 6, climb 4 (spider climb)

Scythe Claw (standard, at-will)

Reach 3; +29 vs AC; 3d6+10 damage, and the target is knocked prone.

Enslaving Bolt (standard, at-will) Charm, Psychic

Ranged 12; +28 vs Will; 4d6+4 psychic damage, and the target is slowed (save ends). First Failed Saving Throw: The target takes a -2 penalty to attack rolls on attacks that include Blarux as a target. Second Failed Saving Throw: The target is dominated (save ends). Third Failed Saving Throw: If the target is bloodied, it is dominated until it takes an extended rest.

Larva Burst ( when first bloodied, encounter) Zone

Close burst 2; targets enemies; +28 vs Reflex; 3d10+4 damage, and the target is slowed (save ends). Effect: The burst creates a zone of squirming grubs and larvae that lasts until the end of the encounter. The zone is difficult terrain.

Psychic Shackle (standard, recharge ) Psychic

Close blast 4; +28 vs Will; 4d6+8 psychic damage, and the target is dazed until the start of Blarux’s next turn.

Alignment Evil        Languages Common, Deep Speech, telepathy 12
Skills Bluff +24, Diplomacy +24, Insight +21, Intimidate +24
Str 20 (+17)      Dex 14 (+14)      Wis 18 (+16)
Con 21 (+17)      Int 22 (+18)      Cha 24 (+19)


Published in E2 Kingdom of the Ghouls, page(s) 15.