Medium natural animate (construct, undead)
Level 12 Elite Controller XP 1400
Initiative +7 Senses Perception +10; Darkvision
Grave Dust aura 1; any living creature that starts its turn within the aura takes a -2 penalty to all defenses until the end of its next turn.
HP 244; Bloodied 122
AC 28; Fortitude 27, Reflex 23, Will 26
Immune disease; Resist 15 necrotic, 10 poison; Vulnerable 10 radiant
Saving Throws +2
Action Points 1
Grave Slam (standard, at-will) Necrotic
+17 vs AC; 2d6+5 necrotic damage, and the target is knocked prone until it succeeds on a DC 20 Strength check to stand up.
Entomb (standard, encounter) Charm
+16 vs Fortitude; the target is stunned and entombed 2 squares beneath the ground, blocking line of sight and line of effect to the target (save ends both). On a save, the target returns to the square it occupied before it was entombed. First Failed Saving Throw: The target is no longer entombed and returns to the surface in the square it occupied before it was entombed. The target is dominated instead of stunned (save ends)..
Beckoning Gaze (minor, at-will) Charm, Gaze, Psychic
Ranged 10; +14 vs Will; 1d8+5 psychic damage, and the target is pulled 4 squares.
Bloodied Entombment (free, when first bloodied; encounter)
The blaspheme entomber’s entomb power recharges, and the blaspheme entomber uses it immediately.
Command of the Grave (minor; at-will)
The blaspheme entomber causes a creature dominated by it to take a free action to move its speed, shift up to 1 square, or make a melee basic attack.
Grave Stride (move; recharge )
The blaspheme entomber burrows 6 squares.
Alignment Evil Languages Common
Str 23 (+12) Dex 13 (+7) Wis 18 (+10)
Con 18 (+10) Int 12 (+7) Cha 15 (+8)
Published in Open Grave, page(s) 135.