Medium natural animate (construct, undead)
Level 14 Brute XP 1000
Initiative +9 Senses Perception +12; Darkvision
Life Sap (Healing, Necrotic) aura 1; any living enemy that starts its turn within the aura takes 5 necrotic damage. Each round, if at least one enemy is damaged by the aura, the blaspheme imperfect regains 5 hit points.
HP 164; Bloodied 82
AC 26; Fortitude 27, Reflex 23, Will 25
Immune disease; Resist 10 necrotic; Vulnerable 10 radiant
Slam (standard, at-will) Necrotic
+17 vs AC; 2d10+6 necrotic damage.
Deadly Clutch (standard; requires free hand, at-will) Necrotic
+17 vs Reflex; 2d10+6 necrotic damage, and the target is grabbed.
Life Drain (standard, at-will) Healing, Necrotic
Targets a creature grabbed by the blaspheme imperfect; +15 vs Fortitude; 2d10+4 necrotic damage, and the target loses a healing surge, and the blaspheme regains 10 hit points.
Bloodied Degeneration (while bloodied)
The blaspheme imperfect’s body begins to degenerate, and it enters a state of bloodlust. The blaspheme gains vulnerable 5 to all damage and deals 2d6 extra damage on a hit.
Alignment Evil Languages -
Str 24 (+14) Dex 14 (+9) Wis 19 (+11)
Con 14 (+9) Int 14 (+9) Cha 12 (+8)
Published in Open Grave, page(s) 135.