Blaspheme Soul Vessel
Medium natural animate (construct, undead)
Level 15 Elite Controller XP 2400

Initiative +11        Senses Perception +11; Darkvision
HP 292; Bloodied 146
AC 29; Fortitude 26, Reflex 26, Will 28
Immune disease; Resist 15 necrotic, 10 poison; Vulnerable 10 radiant
Saving Throws +2
Speed 6
Action Points 1

Mace (standard, at-will) Necrotic, Weapon

+20 vs AC; 2d8+6 necrotic damage.

Arcane Sparks (standard, at-will) Fire, Necrotic

Ranged 10; +19 vs Reflex; 2d6+5 fire and necrotic damage.

Warring Wills

A blaspheme soul vessel’s mind constantly struggles against the body it was placed in. At the start of the blaspheme soul vessel’s turn, roll 1d6.
1-3: The body is dominant, and the blaspheme gains the lifestealing mace and exert mind powers.
4-6: The mind is dominant, and the blaspheme gains the sphere of delusion and exert body powers.

Will Transfer ( when the blaspheme soul vessel is hit by an attack vs. will)

The attacker chooses whether the blaspheme soul vessel’s body or mind is dominant until the end of the blaspheme’s next turn.

Dominant Action

When a blaspheme soul vessel spends an action point, the creature determines whether its body or mind is dominant.

Alignment Evil        Languages Common
Skills Arcana +19, Religion +19
Str 24 (+14)      Dex 18 (+11)      Wis 18 (+11)
Con 18 (+11)      Int 25 (+14)      Cha 27 (+15)

Equipment: chainmail , mace .

Published in Open Grave, page(s) 137, Underdark, page(s) 134.