Bleak Necromancer
Medium natural humanoid
Level 7 Controller XP 300

Initiative +6        Senses Perception +8
Grave Stench aura 1; enemies that enter or start their turns within the aura take a -2 penalty to attack rolls.
HP 80; Bloodied 40
AC 21; Fortitude 19, Reflex 21, Will 16
Resist 5 necrotic
Speed 6

Lantern Staff (standard, at-will) Fire, Necrotic, Weapon

+12 vs AC; 1d8+3 damage plus 1d6 fire and necrotic damage.

Death Bolt (standard, at-will) Necrotic

Ranged 5; +11 vs Reflex; (+13 against bloodied targets)1d8+8 necrotic damage and slide the target 2 squares.

Enervating Burst (standard, at-will) Necrotic

Area burst 1 within 10; +9 vs Fortitude; 1d6+5 necrotic damage, and the target is slowed (save ends).

Restless Dead (standard; sustain minor, encounter) Necrotic, Zone

Area burst 1 within 10; flying creatures immune; +11 vs Reflex; 1d8+5 damage, and the target is immobilized (save ends). The burst creates a zone that lasts until the end of the bleak necromancer’s turn. Any enemy that enters the zone or starts its turn within the zone is subject to another attack. The bleak necromancer can move the zone 3 squares by spending a standard action.

Alignment Chaotic evil        Languages Common
Skills Arcana +13, Intimidate +7, Religion +13
Str 11 (+3)      Dex 16 (+6)      Wis 11 (+3)
Con 16 (+6)      Int 21 (+8)      Cha 8 (+2)

Equipment: black robes, lantern staff


Published in Dragon Magazine 371, page(s) 12.